by xpli: Dynmath the Tyrant quest, Guild Board, revision of lv 55 quests, working on achievement system and other systems, etc.
by Renodor: NPC spell rotation updates, CM Master Class fixes, item updates, raid timer changes, raid NPC updates, spell fixes, NPC fixes, etc.
by ShadowRampage: NPC dialogue updates, quest fixes, NPC fixes, Highbourne Senate quests added, research, etc.
by Kallosus: spell updates, research, testing, etc.
level cap increased to 55
CM cap is now 25 CMs per level
dueling added
the unpatched client doesn't have the menu option, so to initiate duel, whisper "duel" to the player you want to challenge
the duel menu may be added in a future update
combat formula tuning
based on feedback, the role of AC and AGI in damage mitigation was not balanced
on the other hand weapon damage seemed to have a disproportionate weight in determining total damage output, at the cost of STR, class and level
we have several documents detailing the combat formula but some of them are conflicting and most seem to be outdated (pre-Frontiers era)
weighting of various components in the formula affecting damage and mitigation were tuned based on research from old videos, forum posts and dev documents
unless we get some exact and reliable new information, we'll probably have to continue to finetune the formula
invisibility buffs now have a chance to break before the duration, as per the original game
tradeskill update: mastercraft and standard vendors added
Oggok NPC updates
Spinx Pyramid roamers
merchants added
general bug and dialog fixes
new shortcut opened in Oggok
NPC levels adjusted in Tethelin and Snafitzer's House
Castle Felstar NPC's added
etc.
by xpli: working on the seasonal duel tournament, achievement scroll, guild chest improvements, NPC, quest, item updates, research, etc.
by Kallosus: spell fixes, research, etc.
pickpocket rewards adjusted
fixes to CL Mark/Brand spell mechanics
gear decay adjustments based on old videos
estimated max HP to many items that had a placeholder/default value of 2000
swapping dual-wield weapons via the hotbelt too quickly malfunctioned; fixed
NPC's stop moving while casting
some updates to macro/AFK/multiboxing policies and enforcing:
unusual traffic suggesting macro use is automatically detected and the client disconnected
playing more than two characters simultaneously is automatically detected; cases can be manually reviewed and limitations may be placed on accounts, IP addresses or combinations thereof
account sharing may be subject to account suspension in the future; it's detrimental in many ways, including but not limited to
scams, account theft
prerequisite of account trading
deteriorating economy and game experience for everyone if newcomers play on high-level characters
bypassing IP-based account creation limitations and other measures
can be used to obfuscate identities to thwart multibox detection or get away with abuse
if you feel your IP address or account was wrongly flagged for multiboxing, please open a support ticket on our Discord
etc.
13 March 2026
various fixes & changes
by Renodor:
HnG update, quest, spell, item updates, Solusek Eye update, Toxxulia Lair updates, etc.
by xpli: Farmer Fair 2026 from 6 March to 12 April; Seasonal Duel Tournament ending April 1st; quest, NPC, item and other fixes, etc.
by ShadowRampage: NPC, loot, quest fixes, etc.
by Kallosus: spell fixes, research, etc.
level cap 57, tunar cap 10 million
who's online list is now sorted by total XP gained
in-game mail system implemented
in early history uniqueness of character names wasn't enforced
since the mail system requires a unique recipient name, duplicate character names were made unique by appending a number where necessary
if you have a numbered name, please post a support ticket on Discord to get renamed
as per original game, DoT resistance roll is now done only once per DoT instead of separately for each tick
NPC's using ranged weapons will now keep some distance instead of rushing to melee range
abilities on cooldown weren't showing darkened icons after entering game or dying, fixed
some potions and other items didn't apply effects while casting a spell but were still lost, fixed
etc.
26 March 2026
various changes & fixes
by Renodor: many quest, loot, NPC, PoS and other updates etc.
by ShadowRampage: Evil-ution 30 & 40, Temple of Light - Befallen, etc.
by xpli: event, quest, NPC, item, other fixes, etc.
by Kallosus: spell fixes, research, etc.
combat formula progress
the basic structure of the damage formula has been known from information shared by the original EQOA devs and designers
some of it was outdated and contradictory so there have been many uncertain values playing a part in the formula
videos from around 2010 from Spife contain a lot of information that let us pin down some of the unknowns
from the videos, we gathered four combinations of player AC and AGI and resulting incoming damage from one NPC
the NPC has very high DEX so most of incoming hits show the same (maximum) damage
after extensive and systematic testing, we've found parameters that exactly reproduce the four datapoints
in most cases, our current values (such as AC and AGI contribution) are the only plausible values that give the correct damage numbers in all four cases
work still in progress:
tune NPC stats - we're pretty sure of lv 60 Goblin Assassin STR, DEX and weapon damage after this analysis, but for most NPC's they're more uncertain
low-level (lv up to ~5) combat seems to have been separately tuned
potential other fixes if something weird turns up
thanks to Spife and everyone else who shared videos and documentation with us!
etc.
26 April 2026
various fixes & changes
by Renodor: updates to PoS, Exemplar quests, proc items, raids, NPCs, etc.
by xpli: NPC, item, interaction, etc. fixes
by ShadowRampage: NPC, item, quest, etc. fixes
item AC scaling implemented based on old videos and forum posts
you get extra AC if your level is higher than the item's required level, up to a certain point
exactly replicates behavior seen in videos on levels 1-6
for higher-level gear there is less information, scaling guesstimated from forum posts
you patch your original Frontiers .iso with our xdelta patch
the patched .iso works on PCSX2 and real PlayStation 2
you don't need pnach/CHT files
using the patched .iso, also our online code patches (four tradeskills, sortable who list, etc.) work on real PS2's
some progress in understanding how the game loads zones and other data
with the .iso patch approach, we're no longer limited by the memcard size and could in the future, in theory, push bigger content updates such as new zones (the original .iso is less than 3 GB; so there's some unused space)
as a preliminary proof of concept, we've built a new, 6th world .ESF file on the disc (working title: Underfoot) containing one zone
work much in progress, not yet available on the live server
bug fixes, e.g. teleporting across worlds sometimes made NPC's and players invisible
etc.
31 May 2026
various changes & fixes
by Renodor: spell and CM fixes, PoS sun chain enabled, exemplar updates, raid updates, quest updates, etc.
by Kallosus spell and CM fixes, research, etc.
by xpli: NPC and quest fixes etc.
Plane of Disease opened
level cap 59
buffs can now "partially stack" - you can get benefit from several buffs even if they belong to the same category
Kallosus found some videos showing buffs stacked this way
stats from buffs in the same category (1-4) aren't added up together; only the strongest of each stat has an effect
client-side code patches:
we can now create new robe styles in addition to the four original (ceremonial, scholar, silk, fur)
Renodor designed a new monk wraps robe style - for testing purposes it can be seen on some coaches
we can now use any colors on gear instead of the original fixed palette
NPC resistances can now go negative so e.g. rogue Rakish abilities increase damage
some additional video research and testing of resistances seems to confirm our formula is close to the original game; per-NPC tuning is an ongoing effort
etc.
24 June 2026
various fixes & changes
by Renodor: item, NPC, raid fixes; PoD Last Home and raid boss enabled; Cure Mystical Plague for clerics, Bertoxxulous enabled, other quest and raid updates, etc.
by Kallosus: spell and CM fixes, research, etc.
by xpli: lv 51-60 fish added with bonuses, the Fish Farmer questline updated; NPC, item, quest fixes, etc.
power is now consumed when the spell cast starts, not when it lands, as in the original game
since we now have automatic macro detection and policy enforcement, the City Cat NPCs previously used to catch macro abuse have retired
offensive procs:
multiple hits in the same attack round (up to 4) now have a little bit of delay between because it's difficult to see the damage numbers if they appear exactly at the same time
buffs that require a specific weapon type no longer trigger from hits with other type of weapons
many AoE damage spells that had an additional extra damage for the main target had the two damage amounts swapped, fixed