Updates 2026
Older updates
15 January 2026
- various changes & fixes
- by xpli: Dynmath the Tyrant quest, Guild Board, revision of lv 55 quests, working on achievement system and other systems, etc.
- by Renodor: NPC spell rotation updates, CM Master Class fixes, item updates, raid timer changes, raid NPC updates, spell fixes, NPC fixes, etc.
- by ShadowRampage: NPC dialogue updates, quest fixes, NPC fixes, Highbourne Senate quests added, research, etc.
- by Kallosus: spell updates, research, testing, etc.
- level cap increased to 55
- CM cap is now 25 CMs per level
- dueling added
- the unpatched client doesn't have the menu option, so to initiate duel, whisper "duel" to the player you want to challenge
- the duel menu may be added in a future update
- combat formula tuning
- based on feedback, the role of AC and AGI in damage mitigation was not balanced
- on the other hand weapon damage seemed to have a disproportionate weight in determining total damage output, at the cost of STR, class and level
- we have several documents detailing the combat formula but some of them are conflicting and most seem to be outdated (pre-Frontiers era)
- weighting of various components in the formula affecting damage and mitigation were tuned based on research from old videos, forum posts and dev documents
- unless we get some exact and reliable new information, we'll probably have to continue to finetune the formula
- invisibility buffs now have a chance to break before the duration, as per the original game
- Sandstorm won the MassivelyOP reader poll for the best MMO Rogue Server of the Year again - thanks to all voters!
- etc.
3 February 2026
- various fixes & changes
- by Renodor: fixes to Dynmath the Tyrant raid, quests, camps, NPCs, spell world drops, items, etc.
- by xpli: Lavastorm lv 57 and 59 quest, Stamina Fearcis quests 1-4 available again, Charisma quest 4 fixed, etc.
- by ShadowRampage: Evil-ution quest, NPC, dialog and quest fixes, etc.
- by Kallosus: spell fixes, research, etc.
- some LoS and pathfinding fixes to prevent abuse
- fixes to the CM/MC listing and system
- group teleports no longer affect pets
- streamlined the process to push NPC and interaction updates a bit
- etc.
26 February 2026
- various changes & fixes
- by Renodor:
- spell and CM fixes
- pet rotation updates
- aggro radius changes, increased safety of camps in many zones and adjusted level ranges
- NPC stats and rotations changed to more accurate
- new lv 54 and 59 foods and drinks
- quest fixes
- open world rare NPCs
- boss HP's reduced
- HnG update
- etc.
- by ShadowRampage:
- tradeskill update: mastercraft and standard vendors added
- Oggok NPC updates
- Spinx Pyramid roamers
- merchants added
- general bug and dialog fixes
- new shortcut opened in Oggok
- NPC levels adjusted in Tethelin and Snafitzer's House
- Castle Felstar NPC's added
- etc.
- by xpli: working on the seasonal duel tournament, achievement scroll, guild chest improvements, NPC, quest, item updates, research, etc.
- by Kallosus: spell fixes, research, etc.
- pickpocket rewards adjusted
- fixes to CL Mark/Brand spell mechanics
- gear decay adjustments based on old videos
- estimated max HP to many items that had a placeholder/default value of 2000
- swapping dual-wield weapons via the hotbelt too quickly malfunctioned; fixed
- NPC's stop moving while casting
- some updates to macro/AFK/multiboxing policies and enforcing:
- unusual traffic suggesting macro use is automatically detected and the client disconnected
- playing more than two characters simultaneously is automatically detected; cases can be manually reviewed and limitations may be placed on accounts, IP addresses or combinations thereof
- account sharing may be subject to account suspension in the future; it's detrimental in many ways, including but not limited to
- scams, account theft
- prerequisite of account trading
- deteriorating economy and game experience for everyone if newcomers play on high-level characters
- bypassing IP-based account creation limitations and other measures
- can be used to obfuscate identities to thwart multibox detection or get away with abuse
- if you feel your IP address or account was wrongly flagged for multiboxing, please open a support ticket on our Discord
- etc.
13 March 2026
- various fixes & changes
- by Renodor:
HnG update, quest, spell, item updates, Solusek Eye update, Toxxulia Lair updates, etc.
- by xpli: Farmer Fair 2026 from 6 March to 12 April; Seasonal Duel Tournament ending April 1st; quest, NPC, item and other fixes, etc.
- by ShadowRampage: NPC, loot, quest fixes, etc.
- by Kallosus: spell fixes, research, etc.
- level cap 57, tunar cap 10 million
- who's online list is now sorted by total XP gained
- in-game mail system implemented
- in early history uniqueness of character names wasn't enforced
- since the mail system requires a unique recipient name, duplicate character names were made unique by appending a number where necessary
- if you have a numbered name, please post a support ticket on Discord to get renamed
- as per original game, DoT resistance roll is now done only once per DoT instead of separately for each tick
- NPC's using ranged weapons will now keep some distance instead of rushing to melee range
- abilities on cooldown weren't showing darkened icons after entering game or dying, fixed
- some potions and other items didn't apply effects while casting a spell but were still lost, fixed
- etc.
26 March 2026
- various changes & fixes
- by Renodor: many quest, loot, NPC, PoS and other updates etc.
- by ShadowRampage: Evil-ution 30 & 40, Temple of Light - Befallen, etc.
- by xpli: event, quest, NPC, item, other fixes, etc.
- by Kallosus: spell fixes, research, etc.
- combat formula progress
- the basic structure of the damage formula has been known from information shared by the original EQOA devs and designers
- some of it was outdated and contradictory so there have been many uncertain values playing a part in the formula
- videos from around 2010 from Spife contain a lot of information that let us pin down some of the unknowns
- from the videos, we gathered four combinations of player AC and AGI and resulting incoming damage from one NPC
- the NPC has very high DEX so most of incoming hits show the same (maximum) damage
- after extensive and systematic testing, we've found parameters that exactly reproduce the four datapoints
- in most cases, our current values (such as AC and AGI contribution) are the only plausible values that give the correct damage numbers in all four cases
- work still in progress:
- tune NPC stats - we're pretty sure of lv 60 Goblin Assassin STR, DEX and weapon damage after this analysis, but for most NPC's they're more uncertain
- low-level (lv up to ~5) combat seems to have been separately tuned
- potential other fixes if something weird turns up
- thanks to Spife and everyone else who shared videos and documentation with us!
- etc.
26 April 2026
- various fixes & changes
- by Renodor: updates to PoS, Exemplar quests, proc items, raids, NPCs, etc.
- by xpli: NPC, item, interaction, etc. fixes
- by ShadowRampage: NPC, item, quest, etc. fixes
- item AC scaling implemented based on old videos and forum posts
- you get extra AC if your level is higher than the item's required level, up to a certain point
- exactly replicates behavior seen in videos on levels 1-6
- for higher-level gear there is less information, scaling guesstimated from forum posts
- who's online list sortable
- new installation page explains an easy way of setting the game up
- you patch your original Frontiers .iso with our xdelta patch
- the patched .iso works on PCSX2 and real PlayStation 2
- you don't need pnach/CHT files
- using the patched .iso, also our online code patches (four tradeskills, sortable who list, etc.) work on real PS2's
- some progress in understanding how the game loads zones and other data
- with the .iso patch approach, we're no longer limited by the memcard size and could in the future, in theory, push bigger content updates such as new zones (the original .iso is less than 3 GB; so there's some unused space)
- as a preliminary proof of concept, we've built a new, 6th world .ESF file on the disc (working title: Underfoot) containing one zone
- work much in progress, not yet available on the live server
- bug fixes, e.g. teleporting across worlds sometimes made NPC's and players invisible
- etc.
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