by xpli: thank you for participating the Christmas festival! Some statistics:
meta quests completed: 1697
Christmas quests completed: 16,970
Enraged Snowman kills: 115
money spent at Markum's gamble: 8,783,100 tunars
hidden quests completed: 331
see you at the next event!
by Renodor: spell fixes
critical hit mechanics removed; all references to it seem to be from the pre-Frontiers era and there is some evidence strongly suggesting it didn't exist in Frontiers
tentative 30% damage bonus added to 2H weapons, based on video evidence (see discussion on Discord)
etc.
12 January 2025
various changes
by Renodor: a lot of spell/CM/pet fixes
by xpli: new sidequest: Clockwork, quest giver: Elder Mysidia at Klick'Anon; Ogre racial quest (8/12 racials now available); etc.
by ShadowRampageTV: some interaction fixes
by Kallosus: testing & other assistance
tunar cap raised to 1 million
auction house implemented
auctions are updated once per minute so don't panic if your buyout isn't immediately processed
the unpatched game client didn't originally allow auctioning lore or no rent items; as a workaround these items are marked non-lore and yes-rent in the bank to facilitate their auction
some search options like keywords or seller name not implemented yet
listing fee not charged for now
all heal over time effects now affect the single 6-sec HoT tick instead of some of them having a separate tick
when a new HoT buff increases a player/NPC's HoT, an initial tick is applied immediately, as in the original game
we won MassivelyOP's public poll for the best MMO rogue server in 2024 with a clear margin, 30% of all votes - again, thanks for the continued support everyone!
etc.
19 January 2025
various changes
by xpli, Renodor, etc: a lot of under the hood progress with quests etc.
by Renodor: a lot of spell/CM/pet fixes
by Kallosus: testing & other assistance
some long-standing bugs with player respawning probably fixed (character spinning around, long loading times, other glitches)
LoS should now work in Bogman Village, Permafrost, Anu Village, Takish'Hiz
abilities inflicting physical damage (slash, blunt, pierce) are no longer mitigated by mob AC
instead, these three are handled the same way as resistances (arcane, poison, etc.) with some mobs having weaknesses or strengths against them
the change generally increases damage of these abilities because they often go through unresisted
any slash/blunt/pierce debuffs, weaknesses and strengths still work as modifiers to AC when it comes to basic, non-ability melee and ranged damage
arrows are now treated as pierce damage so the said debuffs, weaknesses and strengths of that type should affect their damage
for content creators, SCP now has a faction tool that can be used to add or edit factions, their relations or players' default faction standings (WIP)
etc.
26 January 2025
various changes
by Renodor: spell fixes, adjustments to mob spell rotations, The Hunt zone rebuilt, 46 spell drops at Phantoms only, level 49 Epic Part 1 enabled, Blackburrow dungeon rebuilt, with help from Sontosegara. For detailed notes, loot tables, information about rares etc. please see his post on Discord
by xpli: continuing work on game content, e.g. Plane of Sky
to create a guild, you have to be a leader in a full group of willing members, the cost is 5000 tunar
due to the makeshift nature of the LFG tool repurposed from the Buddy List, there is some conflict between some text labels that were changed
for this reason the Guild list doesn't have the "Online" label and LFG's "Guild" column shows group members instead of guild name
Why the kludgy Group Finder tool? The original LFG tool was added after launch in a content patch and for technical and legal reasons we can't distribute SOE's software patches
NO RENT items will disappear shortly after logout; there is a grace period of ~10 minutes to allow technical issues
mobs now try to run away if their health goes below a certain limit which may depend on the specific mob
mobs may now heal and buff other nearby mobs and debuff players
etc.
2 February 2025
various changes
by Renodor: a lot of spell updates, level scaling adjustments, mob ability list changes
by xpli: resumed the revision of Rathe loot tables, finished the Rathe Ultra Rare loot table
by Kallosus: testing & other assistance
faction adjustments ongoing, some inconvenience may result
basic melee/ranged damage formula adjusted to more accurately replicate some known data
XP debt
death adds XP debt which diminishes XP gains by 50% until paid
apparently some key details of the debt system aren't well known or documented and some of the available information is contradictory
such as: how much debt you get for dying or what's the maximum debt on each level
correction: Richard Penner / Arpiean seems to have figured out the basic formula in 2006
current implementation is based on the little evidence I could find
if we can find better information, the system will be adjusted accordingly
your money is safe for now, you don't lose tunar from dying yet
some spells now only affect players/NPC's above a specific level
some spell stacking changes underway, may cause disruptions with some spells
etc.
9 February 2025
various changes
by ShadowRampageTV: adjusted hundreds of items from Allakhazam and Prima Guide (check your gear); added trash stacks to various wildlife across Tunaria (spiders, ants, wolves, bats, undead, flies)
by Renodor: a lot of spell updates, level scaling adjustments, mob ability list changes
by xpli: Rathe common and rare loot table revision, etc.
by Kallosus: testing & other assistance
line of sight data generated for a few new zones
rogue pickpocketing now doesn't require invisibility, always breaks invisibility and always draws aggro from the target NPC
to avoid spurious deaths during server restarts, a two-minute invisibility+SoW buff is granted to players facing the situation (Grace of the cat)
spell arrange function should now work
etc.
16 February 2025
various changes & fixes
by Renodor: a lot of spell updates, level scaling adjustments, mob ability list changes
by xpli: various fixes
by Kallosus: testing & other assistance
line of sight calculation now considers "floors"; some problems remain in sloped terrain, work in progress
damage bonus added to ranged weapons from level 20 onwards
when reaching lv 20, the arrow hit effect and rate of fire changes, from one arrow per 3.5 sec to one arrow per 5 sec (these are hardcoded in the game client)
without a boost, ranged DPS would clearly drop at that point (if other variables stayed constant) which wouldn't make sense
the change brings Sandstorm's bow/quad damage ratio close to what was reported in some old forum posts
animation (hit effect) and rate change is evident in the attached video if you watch closely; first two shots lv 19, two next shots lv 20+
auction house search by seller name now works (exact name, upper/lower case doesn't matter)
etc.
23 February 2025
various changes & fixes
by Renodor: spell updates, level scaling adjustments, mob ability list changes
by xpli: NPC, quest, etc. updates
by Kallosus: testing & other assistance
by Lardubedu: spell updates
various server optimizations to deal with the increasing player amount (200+ daily peak recently)
HoT buffs aka. heals no longer generate aggro against the caster if the buff duration is more than 30 seconds
non-combat pets like wizard familiars no longer confront enemies
buffs cast by pets remain after the pet dies or is dismissed
line of sight fixes & improvements
the roll function in the community/group menu now works (exact text color not known)
etc.
3 March 2025
various changes & fixes
The next event will start on Friday, March 21 and end on Sunday, May 4. Stay tuned for more details in the coming weeks!
by Renodor: spell updates, level scaling adjustments, mob ability list changes
by xpli: NPC, quest, etc. updates, preparing the next event
by Lardubedu: spell updates
by Kallosus: testing & other assistance
bug fixes, e.g.
trying to sell a chargeable item to a merchant used up charges instead of selling the item
damage abilities sometimes generated extraneous aggro
disband guild didn't work
rolls now shown in orange
HoT buff aggro duration limit now 3 minutes instead of 30 seconds
etc.
9 March 2025
various changes & fixes
by Renodor: 49 Epic Part 2 release - check the Development Discord channel for further notes; spell updates, level scaling adjustments, mob ability list changes
by xpli: NPC, quest, etc. updates, preparing the next event
by Lardubedu: spell updates
by Kallosus: testing & other assistance
level cap 50
food and drink items now have a short cooldown
prevented some cheats that allowed the player to jump or fly
if a buff or debuff has a modifier, the modifier is "snapshotted" when the spell hits, instead of buff effect changing if the modifier stat is changing
some AoE effects didn't correctly hit pets, fixed
some abilities, e.g. SK Darkstrike, had unnecessary delay and animation desync, fixed
etc.
17 March 2025
various changes & fixes
by xpli: lv 49 epic fixes, NPC, quest, etc. updates, new quest and deeds for the next event, 2 new dev tools
by Renodor: lv 49 epic fixes etc.
by Lardubedu: spell updates, e.g. icons, animations, effects
by Kallosus: updated spell descriptions for SK, PAL, WAR; testing & other assistance
more damage timing adjustments to melee abilities (from videos collected by Kallosus)
bug fixes, for example
after charm broke, the mob did not always evacuate the area correctly
you can no longer add yourself to your ignore list
when accepting a resurrect or summon after getting more than one "request", the wrong one got sometimes picked
resurrect debt reduction was calculated from the total debt, not the debt from the last death
a lot of code optimization to alleviate server load from increased attendance
resistance debuffs are now 3.5 times more efficient because in existing sources their values are probably on the scale of 0 to 100 (what NPC's had) but Sandstorm resistances are 0-350 for both players and NPC's
resistances are still WIP
some progress with detecting if NPC's are in water or lava, testing in Tunaria only; glitches may happen on water-land boundary, WIP to optimize this to avoid excess server load
etc.
6 April 2025
various changes & fixes
by xpli: working on the event and other things
by Renodor: adjustments to were quests, infection steps and were factions, NPC & quest updates, etc.
by Kallosus: item and armor fixes
by ShadowRampageTV: dialog/quest updates
by Sontosegara: more dialogue added
attacking an NPC 10 or more levels above you will produce a "you are outmatched" warning; attack the same target again within 30 seconds to proceed with it
simplified aggro radius based on available evidence; it's now a NPC-specific constant range, level difference (apart from green-conned NPC's) or being behind the NPC no longer affects this
big optimizations to detecting if NPC's or players are in water, lava, slime or mud; problems possible, still only used in Tunaria
other optimizations to reduce server load
etc.
13 April 2025
various fixes & changes
by xpli: working on the event, testing lv 53 quests, creating the second part of the Envar Ascension quest
by Kallosus: spell descriptions, NPC dialogue, item and armor fixes
by Renodor, ShadowRampageTV: NPC and interaction fixes
by Sontosegara: more NPC dialogue
fixes and optimizations to water/lava/etc. detection
removed inappropriate delay on some bard blade abilities
fixed a visual glitch that sometimes caused a disappeared corpse to reappear as a standing figure
etc.
21 April 2025
various changes & fixes
by Renodor: vampire infection changes, fixed Order weapon proc, other proc changes, Chiktar Hive:
a level 50 dungeon
split into 2 tiers of NPC levels
10 named NPC's, two bosses
over 67 items, 6 gear sets and 10 proc gear
by xpli: work with internal dev tools, migrating automation to the new Cron system
by Kallosus: spell descriptions, NPC dialogue, item and armor fixes, research
by Lardubedu: spell fixes
by ShadowRampageTV: item and interaction fixes
LoS data generated for Salt Mine and Cazic Thule
some health and power group drains had infinite range for group members, fixed
under the hood improvements and fixes to rare spawns; can now define spawn probabilities for rares and "placeholders"
a Cron system that automatically executes actions with regular intervals, usable for e.g. spawning, fixing quest flags and other automatic tasks
etc.
28 April 2025
various fixes & changes
by Renodor: updates to Chiktar Hive, Guk, NPC fixes, testing damage formula, etc.
by xpli: NPC and other updates to Farmer Fair, Cazic-Thule, Envar, etc., working on automatic processes to fix player spell issues etc.
by Kallosus: item/loot changes, research and testing the damage formula
by ShadowRampageTV: interaction & item fixes
updated melee combat calculations to the original formula on live from recently obtained information from developer sources
there are still some open questions that are being worked on
in most cases, melee damage is somewhat lower than before
class and level differences have more weight in the new formula
a couple of damage mitigation mechanics were missing
with comparable stats and equipment, quad > 2H > 1H+shield
LoS should work in Neriak
some fixes to mob spawning
upgraded server plan to make it more responsive under heavy load
etc.
5 May 2025
various changes & fixes
by xpli: Farmer Fair maintenance (the event ended at 4 PM UTC), working on automation to fix inconsistencies with e.g. lycantropic forms, path choices, etc.
by Renodor: lots of NPC, item and interaction updates, etc.
by Kallosus: item/loot changes, research and testing the damage formula
by ShadowRampageTV: NPC, item, loot updates
slash/blunt/pierce debuffs should now have a noticeable effect in basic combat damage
random spawns persist over server restarts and "area restarts" so leaving an area and coming back after a while should no longer change the random spawns
LoS data generated for Ant Colonies and Al Karad Ruins
mob leash distance increased by 50%, may also be defined on per-NPC basis
some under the hood work to allow adjustments to "linked aggro"
etc.
12 May 2025
various fixes & changes
by xpli: diagnostic tool to fix problems with missing or inconsistent spells, path choices, etc., automation, NPC and quest fixes, etc.
by Renodor: lots of NPC, item and interaction updates, etc.
by Kallosus: item/loot changes, spell fixes, research, testing
by ShadowRampageTV: NPC, item, loot updates
healing now draws aggro from any hostile NPC within a short radius around the heal target (even green-conning, even if the target is not on aggro table)
mob AoE could hit a player during the respawn process leading to another death at spiritmaster, fixed
several mobs attacking a player no longer try to give each others space but stand on top of each other (as in the original game)
leash distance increased a bit again (video evidence suggests it may have varied, perhaps based on aggro radius?)
etc.
19 May 2025
various changes & fixes
by xpli: Creature Tamer spawns in random locations, offering a rentable ENC pet; Queen Aszec's mini quest in Salt Mines, etc.
by Kallosus: item/loot changes, spell fixes, research, testing
by Renodor: item/loot, NPC fixes
by ShadowRampageTV: NPC, item, loot updates
some fixes to heal aggro, e.g. no longer happens while invisible